As the combat progresses you cycle through forms, dealing damage for Jabs, Punches, and Kicks.Īs a monk expect to be very mobile on the battlefield, but be careful not to get too far ahead of the rest of the party. You also use attack forms (opening, flow, finishing) that grant AC bonuses (+1, +2, +3). Monks don’t make weapon attacks, nor unarmed attacks like other classes-instead they make special attacks known as Jab, Punch, and Kick attacks. Wielding the power of ki, monks are by default also fighting with two weapons. The mighty monk: never unarmed because their fists (and feet, and foreheads) are weapons. Stats are based on the point-buy method, and the characters have no non-standard elements. ASH suggests how the builds might be used, and offers tips on playing each character. In this series by ASH LAW, we feature two different builds for every 13 th Age character class, at all levels.
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